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Canine Character and Topology Study

The following study was a basic exploration into topology for chartoon canine characters.

All of the models of this project were created within Autodesk Maya.
The canine model was created using a mix of Mesh Extrusion and Maya's Quad Draw tool.
The collar and tie was created completly by mesh extrution.

After the models were modeled and UV mapped within Maya. I imported the clothing/accessory models into Substance Painter, where I created the textures using the materials included with the program.
I manually added the bone pattern to the diffuse, roughness and metalic maps of the tie in Photoshop.

The renders were completed using both Blender's Cycles and Eevee render engine.

Render of the model's current state.

Render of the model's current state.

Render of the hat.

Render of the hat.

Turn animation of the hat.

Render of the collar.

Render of the collar.

The two UDIM UV maps of the canine model.

The two UDIM UV maps of the canine model.

Wireframe view of the canine model.

Wireframe view of the canine model.

Wireframe view of the hat.

Wireframe view of the hat.

Wireframe view of the tie and collar.

Wireframe view of the tie and collar.

UV, Diffuse, Normal and Roughness maps used for the hat model.

UV, Diffuse, Normal and Roughness maps used for the hat model.

Diffuse, Roughness and Metalic map used for the tie model.

Diffuse, Roughness and Metalic map used for the tie model.