The following study was a basic exploration into topology for chartoon canine characters.
All of the models of this project were created within Autodesk Maya.
The canine model was created using a mix of Mesh Extrusion and Maya's Quad Draw tool.
The collar and tie was created completly by mesh extrution.
After the models were modeled and UV mapped within Maya. I imported the clothing/accessory models into Substance Painter, where I created the textures using the materials included with the program.
I manually added the bone pattern to the diffuse, roughness and metalic maps of the tie in Photoshop.
The renders were completed using both Blender's Cycles and Eevee render engine.
Turn animation of the hat.