The following study was a basic exploration into topology for chartoon canine characters.
All of the models of this project were created within Autodesk Maya.
The canine model was created using a mix of Mesh Extrusion and Maya's Quad Draw tool.
The collar and tie was created completly by mesh extrution.
After the models were modeled and UV mapped within Maya. I imported the clothing/accessory models into Substance Painter, where I created the textures using the materials included with the program.
I manually added the bone pattern to the diffuse, roughness and metalic maps of the tie in Photoshop.
The renders were completed using both Blender's Cycles and Eevee render engine.